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Grandhold of Abyss 'flag'

GRANDHOLD OF ABYSS

CENTRALIZED INFORMATION ARCHIVE

"Together, we achieve something above greatness. We become grand."
-Epoch Abyss, current Grandhold Administrator

SECTION 0
DOCUMENT INFORMATION

CLASS ID: 47ba80
INSTANCE ID: 3948d0-5548a0
ACCESS LEVEL: 0.0
DIVISION: Universal Systems & Equipment
DESIGNATION: Societal Defense, Munitions Standard

RELATED

SECTION 1
ABSTRACT

Grandhold Administation utilizes a diverse series of standardized muntions, primary for Societal Defense. These munitions enable Societal Defense and Internal Security to respond to almost all potential threats.

SECTION 2
PREAMBLE

All munition types are split into two overarching types; guided or unguided. Guided munitions contain directional thrusters which enable a munition to change its trajectory and/or orientation after being launched. Unguided munitions do not, but are inherently cheaper to produce.

A munition type is composed of two property-groups; munition construction and functions. Munition construction has two properties; shell and core. The shell property describes material and thickness, while the core property describes the material of the filling.

The function group contains any additional capabilities of a munition. The function group may vary between one and many.

The property groups are organized in the following manner: SHELL.CORE-FUNCTION.FUNCTION.FUNCTION...

SECTION 3
MUNITION CONSTRUCTION

The construction group is composed of two properties; shell and core. The shell property is defined by material and thickness, while core is simply material.

There are three numbered shell thickness levels, going from 1 (thin) to 3 (thick).

The following codes are used for materials:

SECTION 4
FUNCTION: INCLUSIVE TYPES

The following types of munition may have their properties combined. All munitions listed here have a Densium core.

Ex "Explosive"

DESCRIPTION: Contains an antimatter explosive dynamically-shaping charge.

Fg "Fragmentation"

DESCRIPTION: Separates into numerous sharp pieces, highly effective against light or minimal armor.

Gd "Guided"

DESCRIPTION: Small mobility thrusters enable minor change of direction after being launched.

Pt "Penetrator"

DESCRIPTION: Launches a thin rod at high velocities, intended for deep penetration of armor.

SECTION 5
FUNCTION: EXCLUSIVE TYPES

The following function types are mutually exclusive from all others; they cannot be mixed and matched with any other types.

The only exception is the "Guided" (Gd) inclusive class.

No "Normal"

DESCRIPTION: Generic, simple, and inexpensive.

In "Injector"

DESCRIPTION: Capable of dispersing contained biosculpting nanites carrying a (usually medicinal) substance. Contains inertial dampeners which protects targets against injury.

SECTION 6
COMMON MUNITION TYPES

The following is a non-exhaustive list of munition-types Administration utilizes in its functions. All types may also have "Guided" (Gd) inclusive class, which is not otherwise listed.

"Inert" (Ps2.Di-No)

Common munition, inexpensive and versatile.

"Piercing" (Ds3.Di-No)

More resistant to armor, enabling better transferrence of energy without deformation.

"Penetrator" (Ds3.Di-Pn)

Launches a Durasteel rod for heavy armor penetration.

"Shrapnel" (Ps1.Ps-Fg)

Fragments for better chance of hit or amplified light/no armor damage.

"Shrapnel-Piercing" (Dn1.Di-Fg)

Fragments for better chance of hit or amplified damage to armored targets.

"Explosive" (Ps1.Py-Ex)

Directs an explosive force towards a target.

"Explosive-Piercing" (Ds3.Di-Ex)

Directs an explosive force towards a target. Intended to burrow into armor before detonating.

"Pacifier" (Ps1.Py-Pn)

Very cheap construction, usually used in Internal Security for civil pacification.